Lost in the Desert: A Dubai Journey
A 3D animated short film depicting the journey of an Indian family lost in the desert and their rescue using a travel app to guide them through their Dubai journey. The medium used is 3D animation created with Blender, featuring character modeling, rigging, texturing, and scene animation.
Project Mei
A 3D recreation of Mei's room from the movie Turning Red, modeled and textured in Blender. This project faithfully captures the iconic layout and details of the space, featuring multiple lighting setups to showcase the room in the morning, sunset, and nighttime atmospheres for a vibrant and dynamic representation.
Project Felix
This 3D model features a cheerful, red-headed boy, created in Blender with detailed rigging and textured in Adobe Substance Painter. His vibrant hair and expressive, energetic design capture his playful spirit, making him ideal for dynamic animated scenes.
Project Lona
This project focuses on studying female anatomy through sculpting, rigging, and animation in Blender, then texturing in Adobe Substance Painter. It allowed me to deepen my understanding of the female form while refining my skills in character creation, rigging, and animation techniques. This project was an opportunity to explore anatomical subtleties and apply them to realistic character movement.
Project Fennec
Fennec is a project in which I sculpted an animal-like creature and created a lip-sync animation by applying a voice track. The entire project was made in Blender, including the modeling, rigging, and animation. The creature was textured using Adobe Substance Painter to add detail and realism, bringing the character to life in the final animation.
Project Nectar
Nectar is a meticulously crafted manual rig in Blender designed to highlight advanced weight painting techniques and precise bone adjustments. This project features an innovative automated fly mode, in addition to the standard rig, allowing for dynamic flight animations with customizable speeds, showcasing both technical and creative rigging skills.
Project Mr. Grumpy
Mr. Grumpy is a 3D sculpting project created in Blender to practice and refine sculpting techniques. The character features detailed facial expressions and dynamic poses, focusing on character design and anatomy.
Project Miscellaneous
A series of cheerful, stylized object animations exploring motion and design. Created in Blender and Cinema 4D, these playful animations bring everyday objects to life with dynamic movement and vibrant visuals.
Project QuackScroll
This project is an experiment with new mediums and art styles, leading to the creation of this simple yet expressive duck character. It blends 3D modeling with 2D shading in Blender, achieving a stylized, hand-drawn look while maintaining depth. I felt excited to explore this hybrid approach, pushing the boundaries of both techniques.
Project Malevolence
Malevolence is a project where I sculpted a fish with human-like facial features, blending organic and unique elements into the character design. The entire project was created in Blender, from modeling to texturing, showcasing skills in character sculpting and design.
The Star
"The Star" is a touching and captivating animated short film that tells the story of Samir, a fish who spends its days in a small bowl used by its owner to make movies. Despite its success in show business, Samir longs for freedom and a life in the open ocean, as hinted by its playful behavior and yearning gaze at a nearby picture. Moved by Samir's sadness, the owner's assistant decides to intervene. The film beautifully illustrates the transformative power of empathy and compassion and the importance of treating all creatures with kindness and respect.​​​​​​​
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